By
Joe Waldron
March 6, 2008
Email:
pbreview01@yahoo.com
Web Site:
Pool And Billiards Review
Introduction
This manual can be printed. However, it would be better to click on the link shown below and download the off-line doc file from the web site. That version is formatted for printing.
Off-line Version of the Administration Manual
Pool Quotient (PQ) is a test of a player's current ability. It consists of six subtests that are common to many pocket billiards games. The PQ Score is used to assess the skill level of a player from novice to professional. The scores can be used to evaluate a player's progress in many ways:
Assess skill relative to league and professional
players.
Determine areas of weakness.
Assess improvement over time.
Evaluate potential equipment.
Create handicaps for various games and equipment.
Evaluate instructional programs with pre - post
testing over a period of time.
Pool Quotient is a measure of how well the player shoots and controls the balls in pocket billiards. The test allows for the beginning player to obtain a score and will challenge the most advanced players. The first four sub-tests are based on the Progressive Drills developed by Bob Jewett (1992, 2005, and 2008). Some of Jewetts ideas were used by Ron Sheppard (1997) in the development of the Argonne Handicapping System. Jewett has generously given permission for the use of the revised models shown here. His ideas on progressive drills and individual development through training should be in the library of any serious player (2007). While many ideas from Jewetts Progressive Drills have been used here, any alterations, errors and omissions are those of the current author.
It is expected that few, if any, players can obtain a perfect score. The test ceiling (top score) allows for assessing the skills of any player. If it were possible to obtain the top score the test would not be able to discriminate between those players who obtain high scores. Somewhat like measuring how tall people are, if the ruler were only six feet long then we could not tell how tall a person is who is taller than six feet. To determine the differences between very tall people a ruler is needed that is longer than the tallest person. The same idea is true for a test. To measure the tallest of the tall we need a test on which no one is expected to get a perfect score.
The "floor" of a test allows for the assessment of any person's ability as a place from which they can start to play. Therefore, some of the shots must be very easy so that anyone who takes the test will obtain a score.
One of the problems in test construction is to create a test that is inherently interesting. Players with limited skills should not be dissuaded and excellent players should not be bored. To maintain interest the sub-tests begin where the player feels comfortable by allowing the player to select the difficulty of a shot and then demonstrate that they can reliably make the shot.
Reliable shot making is defined as making the shot three out of four times. This repetition insures that the pocketing distance or difficulty is an accurate estimate of the player's ability.
The test consists of six individual shots that are fundamental to pool playing ability. Specialty shots such as "jump shots" and "masse shots" are not included at this time as they are not required for most games.
When about 250 people have submitted their data the preliminary norms can be used to determine ones ability relative to others who have submitted results.
The assessment is designed to allow a player to take the forms to a pool hall or other place and collect data from those who do not access the internet. In this way many forms can be collected.
The assessment allows the user to determine ones ability in approximately 30 minutes (estimate). These results can be used to create handicaps for any new player. The instrument can be completed on several occasions and on different table sizes.
Data collection procedures include some demographic data that would be of interest to pool players, such as age, sex, handicaps in other leagues, and the number of city, regional state and national tournaments won. These data will allow the user to compare their scores to known demographics. All data collection will be anonymous. No data will be stored that could identify any user. However, users will be able to select a unique name and password combination, known only to the user. This name will allow for assessment re-test analysis and related types of studies. The data set, without pseudonyms, will be available to qualified researchers.
Assessment Introduction
Instructions are printed and taken to the pool table. The instrument can be self administered or it can be administered by another person. To complete the test the player makes each shot as described below and enters the results in the data collection and survey form located in the Appendix.
It takes about 30 minutes to complete the test. The scoring procedure for each shot is listed on the appropriate page which contains a diagram and administration instructions.
This manual contains one data collection form for off line data collection. It can be photocopied or reprinted as needed. Additional data collection sheets can be printed from the web site (See ---). After completing the test the player should fill in the survey information located at the end of the data collection form.
Completed data sets can be submitted by email (forms are available on the web site see ---). Test results can also be submitted on the web site for those who prefer not to send information by email (see ---). Each player will need a unique pseudonym and password. These should be kept by the player and the same name and password should be used when additional data sets are submitted.
The PQ Score is the sum of the scores from the six sub-tests. Sub-test scores and the total score can be referred to the Preliminary Norms for various groups as shown on the web site (see ---) . Norm construction is an on going process and will require over 1,000 data sets before final norms can be constructed. Prior to the final norms, the preliminary norms will be updated quarterly.
Test Administration Instructions
The player should be comfortable with the table conditions and feel that they are playing at their usual level. Play one or two racks of 8-Ball or 9-Ball to warm up.
There are six groups of shots diagrammed for a right-handed player. Left handed players may prefer to switch sides of the table. Where indicated, the cue ball should be close to the side cushion, but not so close as to cause the player difficulty in forming a bridge.
In each case, a success means that the object ball was pocketed correctly and, where indicated, the cue ball was positioned within the target zone. A cue ball scratch counts as a miss.
The most reliable score would be obtained by completing the assessment on two occasions separated by one week.
The Appendix contains a data collection form to be completed at the pool table. Results should be emailed or submitted on the web site (see ---).
General Scoring Rules:
Score values are relative to the diamonds on the table as shown to the left of the table diagrams displayed on the next pages. Note that some shots have a maximum score of 7 while others have a maximum of 8.
The farthest diamond or ½ diamond from which the player can consistently make the described shot is the score for that shot. All other score will be rounded to the nearest .5 value.
Consistency is defined as making the shot on three of four consecutive shots. The player should begin a group of shots at an estimated starting point that is close to his final score, or at diamond 2 if no estimate can be made.
The player should move back by one-half diamond increments until there are two successive failures.
Move the cue ball one-half diamond closer to the object ball from the point of failures and make the object ball on three of four attempts (if this has not been done).
Record the result on the data sheet as the data are collected. A coin can be placed on the rail to mark the last place where the player made the shot three of four times. A ten cent piece can be used to mark the current place from which the player is working.
1. Stop Shot
A
target can be made by folding a sheet of paper on each axis and cutting out a
4.25 X 5.5 sheet. The 4.25 side is oriented towards the length of the table.
The object ball (OB) is placed one ball width from the side rail on diamond 0 in this diagram.
Player places the Cue Ball (CB) on a diamond or half diamond as needed. Begin with diamond two if player does not know where to start. Use a coin on the rail to mark the CB position.
Find the diamond that is the farthest away from the OB where the player can make the OB and stop the CB within 4.25 of the OB on three of four trials.
The edge of the cue ball must come to rest in the target area. Use the target after the shot has been attempted to measure. Maximum score = 7.
If CB hits rail score = 0
2. Follow Shot

Pocket the OB in the corner pocket and position the CBs edge within a one-diamond square of the corner pocket without touching a rail. Use a coin to mark the CB start position.
In this group of shots, both the CB and the OB are moved back farther from the pocket upon success, and moved closer to the corner pocket upon a failure. The distance between the CB and OB is at least ½ diamond. The player is allowed to make small sideways adjustments to the initial cue ball position. Maximum score = 7.
If the CB hits rail score = 0
If CB is pocketed score =0
3. Draw Shot

The OB position remains fixed in the center of the pocket opening and a ball width from the end cushion.
Pocket the OB and draw the CB straight back to at least the starting position of the CB and no more than one diamond past the starting position. Use a coin on the rail to mark the starting position.
The CB and the target area are moved further or closer upon success or failure. Find the diamond (or half diamond) from which this shot can be made on three of four trials. Maximum score = 8
Score 0 if shot is missed.
Score 0 if any rail is hit.
4. Cut Shot

Pocket the OB in the corner pocket without scratching.
The OB position is one diamond from the pocket and one balls width from the end cushion.
The CB is one diamond from the side rail as shown by the first and second CBs in the diagram. When the shot has been made on three of four attempts, back-up the CB at least 1/2 diamond.
Score is the farthest diamond (or half diamond) number from which the OB can be made three of four times. Mark the rail with a coin at the current score.
Maximum score =8.
Score = 0 if CB scratches.
5. Position Shot

Make a target by folding a sheet of 8.5 X 11.5 paper on each axis. Cut with scissors to make a 4.25 X 5.5 target. Torn sheets may provide a hindrance to cue ball roll. The 4.25 side of the target is on the length of the table.
Place CB, OB begin in the same positions shown. The target is moved as indicated for each shot.
Player makes two attempts, Score one point each time the CB comes to rest on the target. The maximum score = 8.
Score 0 if OB not pocketed.
Score 0 if CB is not on the target.
Score 0 if cue ball is touching the rail.
6. Bank Shot
Set
the CB and OB as indicated for each shot and bank to the indicated pocket.
The player makes two attempts.
Score one point each time the shot is successful.
Maximum score = 8.
Score 0 if there is a scratch.
APPENDIX
Collection Forms
Instructions for Pool Quotient norms.
Please consider sending in two sets of data that were collected at least one week apart. Two sets of data will help to establish the reliability of the assessment process. It is not necessary to complete the assessment twice if you are not inclined. One set will help in the creation of norms.
Your pseudonym and password are used to place data in the data base when there are multiple submissions.
The pseudonym should be a fairly long name with capitals and some numerical designation so that your name is not confused with another name. For example a name such as MaryPoppins100353 would be a unique name. To construct this name I selected a name that has no meaning to me and a birth date that is easily remembered but not related to me. Pseudonyms will not be included in the data base. Please write your pseudonym and password and store off-line. You my need it at a later time. If you are submitting data sets for other people please construct a pseudonym for each person.
To construct norms there should be at least one week between assessments for multiple assessments of one person. You can complete the assessment on a 7, 8 or 9 foot table and may submit multiple submissions for different table sizes and time periods.
If you are inclined, please complete the assessment, wait one week and complete it again. Submit both appraisals at the same time No pseudonym is needed under these conditions. However, there will be other instruments such as surveys of players attitudes, preferences and you may be inclined to participate. It would be best to have a pseudonym now so that all data can be aligned. Player opinions and attitude surveys will be posted about once per month and will be partially based on player suggestions. Stop by the site from time to time to see what is currently available.
Pool Quotient data will be used to construct norms. No information that could be used to identify you is collected. Your email address (if included) will be deleted immediately after the data have been entered. There will be no way to identify you. The internet is not a secure environment and this should be considered when submitting any information by email. The data collection form is also posted on-line and can be completed on the web site. No email address is needed if on-line submissions are used.
You are asked to select a password so that we can verify that data you submitted (using your pseudonym) was in fact submitted by the person who selected that name.
If you collect information from others, such as at your pool hall or in your league, or at home, the information can be written on separate forms and sent by email or posted on line. If you submit for other people please use a separate name / password for each person.
Pool Quotient Data Collection Form
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Todays Date |
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Pseudonym |
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Password |
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Sex (M/F) |
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Age today (years) |
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Have you submitted data before (Y / N) |
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Length of table used (7,8,9,12) |
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1 Stop Shot score |
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2 Follow Shot |
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3 Draw Shot |
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4 Cut Shot |
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5 Position Shot |
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6 Bank Shot |
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PQscore (sum of 1-6) |
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Approx # of hours you play per week in last three months? |
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# City tournaments won in last year |
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# State tournaments won in last year |
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# Regional tournaments won in last year |
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Name Pool League 1 |
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Handicap League 1 |
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Name Pool League 2 |
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Handicap League 2 |
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Name Pool League 3 |
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Handicap League 3 |
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Hopkins Q skill score (10 racks) |
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Fargo Score (10 racks) |
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How honest have you been in your answers 10 = completely, 0 = not at all |
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Thank you for participating.